AI Insights · Timothy · July 2022
Top 5 Co-op Games Performance in Norway: Q2 2022
Explore the performance of the top 5 co-op games on a unified platform in Norway during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 co-op games in Norway showed varied performance in terms of downloads, revenue, and active users. Below is an overview of each game's performance, based on data from Sensor Tower.
Supremacy 1914 from Bytro Labs GmbH experienced a significant peak in both weekly revenue and downloads in late April. Weekly revenue surged to approximately $9.6K by the week of April 25, while downloads soared to around 24.7K during the same period. However, both metrics saw a gradual decline through the remainder of the quarter. Weekly active users followed a similar trend, peaking at 23.1K in late April and then declining to 5.9K by the end of June.
Roblox from Roblox Corporation maintained a relatively steady performance throughout the quarter. Weekly revenue fluctuated between $83K and $162K, with a notable spike to $106K in the final week of June. Downloads ranged from approximately 2.9K to 4.3K per week, while weekly active users remained strong, increasing from 206.1K at the beginning of the quarter to 225.5K by the end.
Pokémon GO by Niantic, Inc. saw consistent growth in both revenue and active users. Weekly revenue reached its peak at around $197K at the end of May, while downloads remained steady, ranging from 2.3K to 3.8K per week. Active users also showed a positive trend, increasing from 107.9K at the start of the quarter to 133.5K by the end of June.
Among Us! from InnerSloth LLC experienced modest fluctuations in downloads and revenue. Weekly revenue ranged from $36 to $119, with a slight peak in the final week of June. Downloads were relatively stable, averaging around 2K per week. Active users exhibited minor variations, starting at 17.5K in late March and ending at 15.1K in late June.
Apex Legends Mobile from Electronic Arts, which launched in mid-May, showed a strong start with 13.1K downloads in the first week. However, downloads declined to approximately 2K by the end of June. Revenue peaked at $2.8K in the second week post-launch and then steadily decreased to $753 by the end of the quarter. Active users mirrored this trend, starting at 11.7K and ending at 6.1K.
For more detailed insights and analysis, visit Sensor Tower.